After The Sword of Hope, I wrote that I needed a victory because I had used emulator features on both that and Fire Emblem Gaiden. Thankfully, this was that victory. It was brutal as all hell, but I did not use any emulator features.
The “Continue” system here is actually fairly forgiving compared to a lot of other NES games. Castlevania also falls into the category of “it doesn’t matter at all how many guides you use, you still have to input the commands.”
Having the right items is always the key to success. If you git gud at the actual levels leading up to the boss, to the point that you can walk into the boss fight with whatever item you want, you will have a MUCH EASIER time.
This goes for pretty much every boss other than The Count. Obviously there was no way around this; it’s the final boss, of course it’s gonna be brutal.
This feels like a sentence I write about everything but I’m writing it again because it’s true: The music absolutely is all it’s cracked up to be. It really is incredible, and it’s one of the things that keeps the levels from feeling monotonous while you’re grinding them thousands of times trying to learn how the hell to get through.