サーフィン CLASSIC VIDYA REVIEW

007: Everything or Nothing
(Completed on 25 Mar 2026)

  • Reviews on this site are only meant to cover gameplay, but if you don’t know the story of how this game came to be, you have got to look it up. It’s completely insane. I say this because if you know how it’s made, there’s no chance in hell you’d ever believe it could work. It sounds like it can only be a train wreck
  • And yet, it may be one of the greatest arcade style shooters of all time
  • It’s disguised as a sort of adventure game with this big important story and all these cutscenes, and you can play it that way if you want, but that’s not really what it is
  • No cutscene is ever unskippable except for the first time you see it. You can always go straight to the gameplay. There are 29 individual missions, and none of them are made to take more than 10ish mins to complete. A lot of them are in the 7-8 minute time frame. Because this loop is so quick, the main thing you are doing is playing for SCORE. You are meant to get a score of “Gold” by playing the mission over and over again until you’ve routed it perfectly
  • I say “route” in the literal sense: you are meant to discover and memorize the best path between enemies, weapon pickups, health pickups, cover etc. Especially the way health pickups are scattered around, it is very obvious that 00 Agent is the intended way to play the game. It flows incredibly well
  • If I had to name a low point of the game, I guess I’d say the vehicle missions, but none of them are really that bad. For a game that isn’t a car game, the car missions feel pretty good. It’s just that they distract from the gameplay loop of the “real” Bond missions
  • Speaking of real Bond missions, of all the 007 games I have played over the years, this one has by far the best and most memorable Bond Moments. It really feels like you are being rewarded for thinking like Bond.
  • It also has a targeting and aiming system that is not like anything else I’ve seen. You have to play it to understand it, it isn’t possible to describe it in writing. But the reason it is so good is that it lets you play fast and REWARDS SKILL without feeling like a twitchy zoomer shooter.
  • Overall this is a HUGE recommend, it’s not even “good for a licensed game,” it stands all on its own. The James Bond “skin” over this gameplay loop was not even necessary but they did it anyway and it’s awesome. Filed under “absolutely does still hold up today”

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