- Another one which genuinely feels like a big achievement. Beating this takes a ton of work, but the payoff feels so good.
- When it came to the final boss gauntlet, I did get smart and choose NOT to walk in until I could get there with a Spin Slash equipped, but for my first try, this didn’t help at all. The first phase of the boss went down easily, then I proceeded to get annihilated on the second phase. This booted me back to 6-1, where I was extremely mad about having to fight all the way back.
- After a while though, you do kinda get into a ‘rhythm’. I would bet that despite some of the levels in stage 6 being the hardest ones in the game, I am better at getting through there than I would be at some of the earlier levels. You just kinda memorize it and get used to it.
- Since I always play these games as closely as possible to original hardware as I can get, I did not attempt to reset or walk back any progress after losing to one of the 3 final bosses. I just fought all the way through 6-1 through 6-3 every time I failed. This did not feel good, but maybe it’s character building.
- I really like the controls of this game and they feel amazing once you get used to them. Movement and jumping and combat are really fluid.
- Obviously the music is some of the greatest ever made for a video game; nothing else really needs to be written about this, everyone knows it’s great because everyone who has beat this game has spent A LOT of time with it.
- I absolutely now want to play the sequels to this game, and maybe even come back to this one in the future. The difficulty does NOT make it un-fun.
サーフィン CLASSIC VIDYA REVIEW
![](https://pyroclastica.com/rails/active_storage/blobs/redirect/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBQUT09IiwiZXhwIjpudWxsLCJwdXIiOiJibG9iX2lkIn19--f91d2fa37f554bc895d9362998908963383eb14a/cover.jpeg)
![](https://pyroclastica.com/rails/active_storage/blobs/redirect/eyJfcmFpbHMiOnsibWVzc2FnZSI6IkJBaHBQQT09IiwiZXhwIjpudWxsLCJwdXIiOiJibG9iX2lkIn19--0fe9d419215d688e88f3178900b7c53b02990500/ending.jpeg)