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ă‚”ăƒŒăƒ•ă‚Łăƒł CLASSIC VIDYA REVIEW

Cannon Spike
(Completed on 1 Jul 2026)

  • I think a lot of people now know what this game is, due to its rarity/price/etc, but for all the billion times you hear YouTubers reference that, none of them ever seem to think it’s important to mention that this is also a Psikyo game.
  • And, major milestone here, the first ever Psikyo game I have completed legit on Normal mode (I am still trying to get my Gunbird clear)
  • Small summary if you don’t know what Cannon Spike is: Today we would call it a “twin-stick shooter” but it was on Dreamcast, meaning there were not twin sticks. It has never been ported to another system. This causes the need for some interesting game mechanics. For one, unlike today’s twin-stick shooters, it is absolutely not yet another example of Circle-Strafe: The Game. Instead you have to play smart and react and use your brain.
  • But, all that said, at its heart, it is a shmup. Meaning if you play perfectly, it is very short. But obviously you won’t play perfectly, it will take some time to learn, and for me that time was around 4-5 hours over the course of a few days. I did this strictly by grinding Normal mode; I didn’t start at the lower levels and work my way up.
  • Anyway, enough background, bottom line is I love this game. I love all the Capcom characters you have to choose from, I love the music, and I love most of the boss fights
  • Weirdly though some boss fights are either buggy or purposely balanced in a strange way. I won’t spoil the whole game but there’s a certain gigantic boss near the end where if you kill the 2 minions he brings with him, then just walk up behind him and start doing physical instead of shooting attacks, you can stunlock him and you won’t even take damage for the whole fight
  • To me though, the good more than makes up for the bad in this area.
  • I got this clear with Cammy, because I figured why not choose the namesake of the game. And yes, she can actually do the Cannon Spike move. All characters have physical attacks even though this is a shooter. They all work the same way; they’re high-risk, high-reward maneuvers which can do a TON of damage but also leave you wide open. It feels immensely rewarding to Cannon Spike a helicopter out of the sky.
  • The only small caveat I would put on this review, for those thinking of trying the game, is that I would not recommend this be the first Psikyo game you play. Maybe I am overblowing this and nobody will care. But. If you are not used to what Psikyo games are, there are many ways that this game will annoy you, and because of your lack of Psikyo vocabulary, you will blame it on something other than “that’s just how Psikyo is.” For example, the hit boxes: No one will ever understand how hit boxes work in a Psikyo game. That’s just part of it. Or the level order: It’s randomized every time. It gets harder as you go along no matter what. So, each individual level has several possible difficulty levels.
ă‚”ăƒŒăƒ•ă‚Łăƒł CLASSIC VIDYA REVIEW

Dragon Warrior II
(Completed on 14 Jun 2026)

  • I looked back on my Dragon Warrior history to write this little review, and while I have no memory of whether this was intentional, it appears I have now played them in the chronological order of the story. 3, then 1, then 2. Overall, not a bad idea whether it was intentional or not.
  • Of these first 3 games, it’s hard to pick a favorite because they’re very samey, but in a good way. Dragon Warrior is an institution: you know what you’re getting and if you like it, you’ll like all 3. (I don’t really know when they started breaking with this original formula)
  • I made mention of this in the DW1 review, but the more time I spend with this particular port in this particular art style, the more I like it. These games are almost more perfect for the GBC even than they were for the NES.
  • Since I have been calling this out when I see it lately, this is another one of those games whose soundtrack is so good, that songs from it get stuck in your head.
  • If you like your JRPG’s to be really hard and have lots of cryptic systems that are impossible to understand and tons of opportunities for min/maxing, this game (like the rest of the trilogy) is NOT for you. It’s a chilled out run, it’s not grindy at all, and each individual character has relatively few equippable items to choose from. The only part that is a little bit annoying is that there are no obvious explanations of what some items do; you either have to talk to the right person somewhere in the overworld, or figure it out by experimentation
  • For those who play this, here’s a Pro Tip I wish I had known around the end game: When you get to the snowy zone and there’s the shrine where you can always be 100% healed for free, do NOT waste your time grinding for levels in that local area. Instead, buy 2 Falcon Swords (one for each swordsman) and go straight to Hargon’s Castle. The 2nd floor has Metabble as a very common enemy, and it’s easy to get EXP here.
ă‚”ăƒŒăƒ•ă‚Łăƒł CLASSIC VIDYA REVIEW

Ridge Racer 2
(Completed on 17 May 2026)

  • Like the screenshots say, this play-through was only a Basic/Pro/EX Tour run. I did not go for completions of the MAX tours.
  • A little background (someone please write in and correct me if this is wrong): While this game is called Ridge Racer 2, it is not a sequel. It is the 2004 “Ridge Racer” game for PSP, but with some new content added. If you have played this, you have also played all of the 2004 Ridge Racer.
  • I have sorta bounced off various Ridge Racer games over the years, but this one was appealing because it seemed like a way to experience most of the stuff (or the best stuff?) from most earlier games all at once; would recommend as anyone’s first Ridge Racer game, it doesn’t have any prerequisites and isn’t hard to pick up and play
  • As importantly, it has tons of the great MUSIC from several RR installments. This is THE thing Ridge Racer is famous for, do not miss out on it when playing.
  • RR Races are sorted by Class, where the lower the class number the slower the cars are. I really like how this is NOT structured like e.g. Mario Kart, where slower == easier. There are lower-class circuits all the way up through the EX tour, and some of them are the hardest ones. As the philosopher-king James May loves to point out, all cars are at their most fun when they are at the ragged edge, and slower cars are at the ragged edge more of the time, so they are the most fun.
  • This installment also changed the game mechanics slightly as far as the drift system and how to build up boost. It does not match Ridge Racer 1-5 (this system may even be the one still used today? Not exactly sure on that). In any case, it feels great. Lots of people who work on these games also worked on Initial D simulators such as actual licensed games or Sega’s racing cabinets, and it really shows. If you want to imagine the feeling of what it could be like to play a video game version of Initial D, Ridge Racer is your answer.
  • Overall this is a “still holds up today” rec. Obviously it’s on a fairly-current console compared to everything else on this site; I don’t think moderns will have any issue with it
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ă‚”ăƒŒăƒ•ă‚Łăƒł CLASSIC VIDYA REVIEW

Mega Man Battle Network
(Completed on 12 May 2026)

  • Like the MMBN2 review, this is only a 1-star completion; it doesn’t have any of the postgame stuff like the Bass fight
  • That being said, the main game sure does have some PROBLEMS.
  • The overworld is small and boring and full of empty space
  • The internet-world all looks the exact same and is not fun to explore at all, there is no payoff for curiosity. It’s just a big pointless maze.
  • Playing as Lan and finding hidden places to jack-in is probably the coolest part, because you never know what object in the overworld has a jack-in port. When you go insid they all look distinctive and provide the opportunity to collect chips that you may not have got elsewhere
  • In my MMBN2 review, I complained about this game being too simplistic, even though I hadn’t ever finished it before. Now I have finished it and that opinion has not changed at all. It never ramps up and becomes more complicated.
  • The simplicity cuts both ways even: the enemies have very little variety, and as a result your own chips have very little variety. Seriously you can cruise through pretty much the entire game once you can stack your folder with DynaWave3
  • In RPG terms, this game does have ‘dungeons,’ with boss fights at the end, but said dungeons could have used a lot more work. There are very few puzzles which are rewarding and make you feel smart, they’re pretty much all tedious and make you feel like you’ve wasted a bunch of time. The power plant / battery puzzles are notorious for this and while it’s true they are the worst in the game, the other dungeons aren’t THAT much better. What in the hell kind of puzzle is “guess a number between 0 and 99”??
  • However, for all the problems I’m complaining about here, let us not forget that gameplay conquers all. Truly excellent gameplay can paper over SO many problems, that is the entire point of a video game. And you can tell (and I think Capcom could tell) that they had a real diamond on their hands in terms of gameplay design.
  • The battle system is incredible; there is nothing really like it, and it is a complete solution to the usual JRPG “press A to win” problem. Yes you can grind to a degree, but there’s not that much of a reward for it; the game never stops asking you to have some skill when it comes to combat. Yeah the enemies are simplistic but that can be fixed, which they did in later installments. The thing that cannot be fixed is bad systems. The game has good bones, you could see it from this very first installment, Capcom knew it, and refined it and wrung all they could out of it over years of making new games in the series.
  • For that reason, this game is sort of ‘worth it’ to play as a reference point for all that came after. Even the parts that will make you mad are not necessarily THAT onerous because the game isn’t very long. My 22hr time was a fairly slow pace even.

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ă‚”ăƒŒăƒ•ă‚Łăƒł CLASSIC VIDYA REVIEW

Resident Evil 2
(Completed on 8 Apr 2026)

  • Like the ending screens say, I played “LEON A” and “CLAIRE B” so that’s what this is a review of
  • While Claire’s scenario B is IMO easier than Leon A, as you can see, I accidentally left Claire’s game running overnight once, so the Total Time is way off. Really wish there was something I could do about this; I don’t care too much about the rank but I would like to know what my actual time was
  • Anyway, none of that stuff really changes the gameplay, and the gameplay is still excellent. I continue to think that the “original” version of any Resident Evil is the best. Some of the remakes sorta have their place, but the pure gameplay is never as fun as it is in the authentic original, with the tank controls.
  • If you enjoy any of RE1-3, or Dino Crisis, or the million other games Capcom made that run on this engine, you will enjoy this one. It has nothing groundbreaking, just another big satisfying puzzle box to crack open. It’s a police station this time instead of a mansion
  • Compared to the first one, I think the puzzles are a little too easy and the location isn’t as interesting. There are way too many times when the complete solution to a puzzle is all in 1 room, or contains pieces in rooms that are right next to each other
  • I did, however, appreciate the increased enemy variety. RE2 has much more opportunity than RE1 to strategize about what enemies to kill vs which ones to run around, what to spend ammo on, etc. Planning how to route your run is so, so much fun
  • This is also not relevant to the gameplay but since it’s the very first appearance of Leon, I can see how he became the fan favorite. What a great character.

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