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ć‚µćƒ¼ćƒ•ć‚£ćƒ³ CLASSIC VIDYA REVIEW

Daiku no Gen-san
(Completed on 20 Nov 2025)

aka Hammerin Harry

  • It’s sorta hard to figure out all the different versions of this game, but the rom I’ve got came from the Famicom version and as far as I know has no English translation patch. This does not cause any problems, there’s hardly any text in the game until the ending screen. I think maybe it was released in English in Europe(?) but I didn’t want to deal with any NTSC vs PAL nonsense, I just wanted the original game as written
  • Anyway this game is super fun, and there are several more for other consoles that came out over the years, and I’ll probably give those a try as well. It’s short and sweet, with a basically-fair difficulty curve. Nothing is too hard or too easy.
  • You can tell it’s a later release because it also looks really good. The sprites are super crispy, the animations are smooth, and each level is distinct with several unique enemies.
  • The controls get a little wonky when there are tons of enemies on the screen, especially when it comes to making precise jumps. This doesn’t really affect anything except in the very final level when there’s a lot going on on-screen at once during a very precise jumpy-section. This annoyed me but I couldn’t stay mad for very long because it’s not like I had to try it and fail very many times, because the final boss is super easy.
  • This ending screen is only for the first loop; I did not make a run at the second loop
ć‚µćƒ¼ćƒ•ć‚£ćƒ³ CLASSIC VIDYA REVIEW

Ghost Sweeper Mikami: Joreishi ha Nice Body
(Completed on 18 Nov 2025)

  • This is a really awesome little platformer that I HIGHLY recommend. You don’t need to have seen the show, and you don’t need an English patch (if one even exists)
  • Not just ā€œgood for a licensed game,ā€ it’s an actual good game full stop. A little bit on the easy side, but the music and artwork and character and enemy designs are so good that you just don’t care.
  • Best viewed as a pretty chilled out experience where you’re not gonna be asked to work very hard in order to see some very cool stuff. Even if you don’t think it’s easy, it’s not gonna punish you. The continue system is generous.
  • By and large, the actual level design is stronger than the boss fights (especially the final boss). They are beautiful to look at, and you’re rewarded for exploring
  • The area where most licensed games fall down is IMO the actual gameplay. Plenty of them can show you characters and settings that you like because you know them, but many of them sorta stop there and don’t dial in the ā€œfeelā€ of what it’s like to play the game. One of the more impressive things about GS Mikami is that they did not slack off when it comes to gameplay. The controls are smooth and sensible, moving around in the world feels great, and when you die you never feel like you got your ass beat by ā€œjankā€
  • Depending on who you are, the following could be good or bad: When I say the game is easy, mostly what I mean is that there are almost 0 hard-memorization checks. Nearly every single thing about every level and every enemy can be reacted to. I don’t think this is always great in every game, and I like it when a game has some memorization checks, but this is the biggest contributor to that ā€œchilled outā€ feeling I mentioned earlier.
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ć‚µćƒ¼ćƒ•ć‚£ćƒ³ CLASSIC VIDYA REVIEW

Suikoden
(Completed on 12 Oct 2025)

  • I only played this because I wanted to play Suikoden II, and planned on doing the thing where you use a Suikoden save to start the game so you get whatever extras that comes with
  • By and large, not a very good game, but it is pretty short for an RPG (my time was around 26 hours) so it’s not like the agony drags out for weeks on end.
  • For those who don’t know what Suikoden is, the entire ā€œhookā€ of the game is that there are 108 possible party members, from which you will choose 6 to make your party at any given time. You ā€œrecruitā€ them throughout the game, and after being recruited they go to a castle that serves as your home base.
  • This is a very, very good idea, which in this game is not executed very well. There are two big problems:
  • (1) Even though you can have 6 people in the party at a time, this is almost never true in practice. The Main Character can’t leave, which is understandable, but every new chapter of the game seems to have at least 1 required party member taking up space. Even at the very final battle, there are 3 required members so you’re really only choosing 3 more out of the possible 106 left. It feels almost like the HM system on Pokemon. Like there’s this terrible game mechanic always standing in the way of your absolute freedom
  • (2) Despite (1) being true almost all the time, you can tell the developers really wanted to make it so that any party can win the game. It is very, very clear that you are supposed to choose the characters you like, rather than trying to minmax. For this reason, the game ends up way WAY too easy. There is not a single difficult battle in the game, never a time when you have to use your brain power to think up how to exploit weaknesses or devise some kind of special strategy, literally nothing at all that the game is asking you to do as far as execution.
  • Which, honestly, (2) would almost be forgivable if it wasn’t for (1) being in the way.
  • There are also things about the game design which aren’t even annoyances, but seem poorly thought out. For example, there is an MP system which works like Final Fantasy 1, where every spell has a set number of times you’re allowed to cast it, and those casts come back when you sleep in an Inn. In Suikoden, these spells come from Runes which you attach to your character. Each character can only have exactly 1 Rune attached, and you get whatever spells the Rune comes with. If it has some really high level magic on it, and you don’t have the MP for that, you raise the character’s level until they get an MP and become allowed to cast it. Some characters, however, come with Runes attached to them which cannot be removed. Their 1 Rune slot is forever taken up by something special to their character. The problem is that some of these characters have MP, despite their Rune not providing something that requires MP. Their MP can literally never be used, because their Rune cannot be switched out, so what is the point of giving them the MP at all?
  • All of that being said, I do still think I’ll move on to the 2nd game eventually, because I know this is a long-running and beloved series, and I know there are a lot of good ideas here and they just needed to be refined across a few more games.
  • There is also a LOT else they got right. The character avatars and sprites look awesome, their personalities are all distinct, which are mostly believable and lovable. The music is famous and for great reason. The sound design and story design is great.
  • Speaking of which, this game is also one of the rare few JRPG’s where the story is coherent. It has a beginning, middle, and end; characters have their own motivations which you can understand; events logically follow one another from one plot beat to the next. Credit where due on that; you don’t see many JRPG’s where that’s true so I gotta call it out when I spot it
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