サーフィン CLASSIC VIDYA REVIEW

Earthbound
(Completed on 2 Jan 2024)

  • This had been on my list for a while, and since I got a pretty long uninterrupted Christmas Break this year, I figured now is the time. Nothing about it is particularly “wintery” — no season would be an inappropriate time for Earthbound
  • Another one to file under “deserves the hype it gets.” It’s not perfect, and it’s not a ‘mystery’ why it didn’t sell very good in its day, but it still holds up really really well.
  • I will keep the commentary about the ‘art style’ and ‘aesthetics’ and ‘setting’ to a minimum, however, I have to make mention that the soundtrack is like nothing you have ever heard. At times, it’s not even ‘music.’ Maybe I should say “sound design?” While there are real songs, some of which are great, there are also areas where the audio is designed to be grating/scary/nerve-racking. It really, really works.
  • For an RPG, the game loop is very tight. Rather than feeling like you’re constantly grinding for levels, you can save outside of the next place you want to clear, and keep reloading and throwing yourself at it until you come up with a good strategy.
  • One of the most satisfying battle systems of all time. The sounds are perfect, the attack animations are exciting, and every win feels earned. There is also a mechanic where if you run into an enemy who is way too weak for you, you automatically win instead of having to waste your time going in and out of the battle screen.
  • 1990’s Japan’s vision of 1990’s America is completely unmatched, aesthetically. It is so hopeful, and so beautiful, it’s enough to bring you to tears if you’re a boomer like me who actually did live in that America and has memories of it.

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