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Daiku no Gen-san
(Completed on 20 Nov 2025)
aka Hammerin Harry
- Itās sorta hard to figure out all the different versions of this game, but the rom Iāve got came from the Famicom version and as far as I know has no English translation patch. This does not cause any problems, thereās hardly any text in the game until the ending screen. I think maybe it was released in English in Europe(?) but I didnāt want to deal with any NTSC vs PAL nonsense, I just wanted the original game as written
- Anyway this game is super fun, and there are several more for other consoles that came out over the years, and Iāll probably give those a try as well. Itās short and sweet, with a basically-fair difficulty curve. Nothing is too hard or too easy.
- You can tell itās a later release because it also looks really good. The sprites are super crispy, the animations are smooth, and each level is distinct with several unique enemies.
- The controls get a little wonky when there are tons of enemies on the screen, especially when it comes to making precise jumps. This doesnāt really affect anything except in the very final level when thereās a lot going on on-screen at once during a very precise jumpy-section. This annoyed me but I couldnāt stay mad for very long because itās not like I had to try it and fail very many times, because the final boss is super easy.
- This ending screen is only for the first loop; I did not make a run at the second loop
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Ghost Sweeper Mikami: Joreishi ha Nice Body
(Completed on 18 Nov 2025)
- This is a really awesome little platformer that I HIGHLY recommend. You donāt need to have seen the show, and you donāt need an English patch (if one even exists)
- Not just āgood for a licensed game,ā itās an actual good game full stop. A little bit on the easy side, but the music and artwork and character and enemy designs are so good that you just donāt care.
- Best viewed as a pretty chilled out experience where youāre not gonna be asked to work very hard in order to see some very cool stuff. Even if you donāt think itās easy, itās not gonna punish you. The continue system is generous.
- By and large, the actual level design is stronger than the boss fights (especially the final boss). They are beautiful to look at, and youāre rewarded for exploring
- The area where most licensed games fall down is IMO the actual gameplay. Plenty of them can show you characters and settings that you like because you know them, but many of them sorta stop there and donāt dial in the āfeelā of what itās like to play the game. One of the more impressive things about GS Mikami is that they did not slack off when it comes to gameplay. The controls are smooth and sensible, moving around in the world feels great, and when you die you never feel like you got your ass beat by ājankā
- Depending on who you are, the following could be good or bad: When I say the game is easy, mostly what I mean is that there are almost 0 hard-memorization checks. Nearly every single thing about every level and every enemy can be reacted to. I donāt think this is always great in every game, and I like it when a game has some memorization checks, but this is the biggest contributor to that āchilled outā feeling I mentioned earlier.
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Suikoden
(Completed on 12 Oct 2025)
- I only played this because I wanted to play Suikoden II, and planned on doing the thing where you use a Suikoden save to start the game so you get whatever extras that comes with
- By and large, not a very good game, but it is pretty short for an RPG (my time was around 26 hours) so itās not like the agony drags out for weeks on end.
- For those who donāt know what Suikoden is, the entire āhookā of the game is that there are 108 possible party members, from which you will choose 6 to make your party at any given time. You ārecruitā them throughout the game, and after being recruited they go to a castle that serves as your home base.
- This is a very, very good idea, which in this game is not executed very well. There are two big problems:
- (1) Even though you can have 6 people in the party at a time, this is almost never true in practice. The Main Character canāt leave, which is understandable, but every new chapter of the game seems to have at least 1 required party member taking up space. Even at the very final battle, there are 3 required members so youāre really only choosing 3 more out of the possible 106 left. It feels almost like the HM system on Pokemon. Like thereās this terrible game mechanic always standing in the way of your absolute freedom
- (2) Despite (1) being true almost all the time, you can tell the developers really wanted to make it so that any party can win the game. It is very, very clear that you are supposed to choose the characters you like, rather than trying to minmax. For this reason, the game ends up way WAY too easy. There is not a single difficult battle in the game, never a time when you have to use your brain power to think up how to exploit weaknesses or devise some kind of special strategy, literally nothing at all that the game is asking you to do as far as execution.
- Which, honestly, (2) would almost be forgivable if it wasnāt for (1) being in the way.
- There are also things about the game design which arenāt even annoyances, but seem poorly thought out. For example, there is an MP system which works like Final Fantasy 1, where every spell has a set number of times youāre allowed to cast it, and those casts come back when you sleep in an Inn. In Suikoden, these spells come from Runes which you attach to your character. Each character can only have exactly 1 Rune attached, and you get whatever spells the Rune comes with. If it has some really high level magic on it, and you donāt have the MP for that, you raise the characterās level until they get an MP and become allowed to cast it. Some characters, however, come with Runes attached to them which cannot be removed. Their 1 Rune slot is forever taken up by something special to their character. The problem is that some of these characters have MP, despite their Rune not providing something that requires MP. Their MP can literally never be used, because their Rune cannot be switched out, so what is the point of giving them the MP at all?
- All of that being said, I do still think Iāll move on to the 2nd game eventually, because I know this is a long-running and beloved series, and I know there are a lot of good ideas here and they just needed to be refined across a few more games.
- There is also a LOT else they got right. The character avatars and sprites look awesome, their personalities are all distinct, which are mostly believable and lovable. The music is famous and for great reason. The sound design and story design is great.
- Speaking of which, this game is also one of the rare few JRPGās where the story is coherent. It has a beginning, middle, and end; characters have their own motivations which you can understand; events logically follow one another from one plot beat to the next. Credit where due on that; you donāt see many JRPGās where thatās true so I gotta call it out when I spot it
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Ratchet & Clank
(Completed on 17 May 2025)
- Very fun little adventure game / collectathon which can be as deep as you make it.
- There is a ālinearā way to play the game, where you ignore all side missions and only go straight for the missions that will advance the story
- However, side missions are REWARDING. They get you power-ups and better guns, which brings us to the WHOLE THING that this game actually is:
- The weapons system. There are so many different guns, which do so many different things, it never gets old.
- While barely any weapons are required to finish 99% of the game (if youāre good enough), there is still a sense of choosing the right loadout for the right situation. Yeah you CAN do almost everything with just the wrench. But you are rewarded for not doing that
- As indicated in the ending screen, I got barely any secrets on the first play through. The replay value is I assume because on a new game you keep all your stuff, youāll know where to go for every secret, and you can keep piling up money and finish buying all the upgrades.
- The only thing about Ratchet & Clank which is NOT that great, is the final boss fight. There are 2 ways to beat it, and neither requires any skill whatsoever on your part. (1) Thereās a super ultra giga weapon you can buy earlier in the game if you farm enough bolts (donāt remember the name of this and I didnāt get it) or (2) bring enough bolts into the fight that you can always use the PDA to replenish all ammunition. There is no way, as far as I know, to beat the final boss with the wrench.
- Taking the skill out of the final boss fight just makes it boring / anticlimactic when there are so many sections in the rest of the game which do ask you to do something skilled as far as platforming, combat etc.
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Persona 3: FES
(Completed on 28 Sep 2025)
- This is the first Shin Megami Tensei game I have ever completed, and it is my impression that this is one of the lower-commitment / less-brutal ones.
- Total completion time was almost exactly 100 hours. That feels about right; I donāt think any of that number represents e.g. leaving it running overnight or some such thing.
- Only āThe Journeyā is covered by this review. I did not even attempt to play āThe Answer.ā Maybe I will someday, but the main campaign feels so all-encompassing and so overwhelming that at this point Iām mostly glad to be out of it.
- Which is not to say that this is in any way a bad game. I liked it a lot, and I now totally understand that feeling people talk about where, when itās over, you just want to go back into Persona world and hang out with your friends. The characters are all very well developed and obviously you get lots of time with them
- The gameplay loop is actually extremely simple, but maybe Iām only saying this because there are entire sections of it which I never engaged with.
- For example, I never used weapon fusion to make anything good.
- I also did not spend a lot of time on the mechanics of fusing monsters. Iād pull up to Elizabeth every few levels, fuse some higher level monsters, and leave it at that. I never went deep on finding āthe best recipesā or trying to get a whole bunch of killer attacks on one monster.
- I wasnāt even purposely trying to avoid engaging with the fusion system; I just happened to make some good ones by about halfway through the game and never really needed anything better. (This is playing on Normal mode)
- For the record, those were:
- Surt (Ragnarok + Fire Amp + Fire Boost is a killer; itās hard to beat in terms of pure damage dealt)
- Odin (Thunder Reign + Spell Master takes care of a LOT)
- Alice (Die for me!)
- Daisoujou (Samsara)
- Lilim (Very early in the game, I figured out how to fuse her with 1 each of the major elemental spells, so this was the best walking-around monster for the entire game. You can almost always āAll-Out Attackā any opposing party with this. When you canāt, switch to either Alice or Daisoujou)
- The Tartarus bosses make it really fun to try and find a party / Persona combination which covers weaknesses and can still hit in every situation. This is not always easy and P3FES is in no way a āpush X to winā game. Especially some of the late game bosses. You actually have to think about how to approach them.
- Something else I was not familiar with before playing this game was how legendary the soundtracks are. That status is SO so deserved, the music in this game is like nothing else. Sometimes when Iām playing RPGās and they get grindy I will throw on something else like an audiobook or whatever, but I never did this with P3. The soundtrack (and the entire rest of the sound design, character voices etc) deserves all the hype it gets
- Speaking of soundtrack, a pro tip is: when youāre in Tartarus, ask Fuuka to change the BGM for you.
- Bottom line: P3:FES is great, I do recommend it, and while I will not be covering this on here (because retro only) I have it on good authority that the Reload version is also worth it, though itās not an exact remake of the original.