- After The Sword of Hope, I wrote that I needed a victory because I had used emulator features on both that and Fire Emblem Gaiden. Thankfully, this was that victory. It was brutal as all hell, but I did not use any emulator features.
- The âContinueâ system here is actually fairly forgiving compared to a lot of other NES games. Castlevania also falls into the category of âit doesnât matter at all how many guides you use, you still have to input the commands.â
- Having the right items is always the key to success. If you git gud at the actual levels leading up to the boss, to the point that you can walk into the boss fight with whatever item you want, you will have a MUCH EASIER time.
- This goes for pretty much every boss other than The Count. Obviously there was no way around this; itâs the final boss, of course itâs gonna be brutal.
- This feels like a sentence I write about everything but Iâm writing it again because itâs true: The music absolutely is all itâs cracked up to be. It really is incredible, and itâs one of the things that keeps the levels from feeling monotonous while youâre grinding them thousands of times trying to learn how the hell to get through.
ă”ăŒăăŁăł CLASSIC VIDYA REVIEW


Castlevania
(Completed on 21 Nov 2021)
ă”ăŒăăŁăł CLASSIC VIDYA REVIEW


Strider
(Completed on 21 Nov 2021)
- The date stamp on this entry isnât a mistake. I played it from start to finish on the same day I finished Castlevania. Castlevania took several sessions over several days, but Strider was complete in a day.
- I was surprised that this came out in 89, because the graphics are really, really good. Even at that time, Capcom probably had the money to spend on such things; I just thought it looked beyond what the console was capable of.
- Like Kirby though, the good graphics come at a price. This game is really choppy, long loading times, etc. There are places inside the middle of levels, in the heat of the action, where the game just freezes completely while it loads something onto the screen.
- The combat of this game feels good and smooth, but the platforming is a real mess. Thereâs no sense at all of when you will or wonât land on something, youâre constantly âclippingâ uphill or sideways, there are these giant slopes up and down where you never really feel in control, it honestly just looks like bad programming all around (but, this also could be a consequence of choosing to sacrifice absolutely everything for âgood graphicsâ).
- Nothing about the music stood out, except maybe the Africa level. I remember thinking âthis is different.â
- I didnât really do any research into this game before playing it, pretty sure I just saw it featured on GCCX or something. That said, it âfeelsâ to me like one of those arcade ports. There are certain sections of certain levels (such as the last train car on the Egypt level) where it is literally impossible not to take damage. There canât be any reason for this, other than the house advantage youâd need if you were designed to eat quarters.
- Using a walkthrough, the first 95% of this game is really easy. The final level, though, is long and excruciating and the last boss gauntlet is very brutal. I wouldnât put it quite at Megaman-level but still pretty bad. Due to the reasons explained in the above bullet, you canât just git gud and take no damage. There are also very few Health and Energy powerups in the level, and every time you die once (there is no âcheck pointâ system) you have to do the entire level over again. Each individual attempt at the final boss takes ~20-25 mins.
ă”ăŒăăŁăł CLASSIC VIDYA REVIEW


Sword of Hope
(Completed on 31 Aug 2021)
- Itâs amazing how fast I got sick of this one. First things first, Fire Emblem Gaiden was the first one of these I used any emulator features on, and Iâve done it again on this one. Need a victory after this, because winning that way feels really bad.
- The first 80% of the game is great, and a lot of fun. I even drew out the maps by hand. This style is exactly what I was expecting when I played Uninvited (which is not a very good game)
- The last 20% of the game is downright awful. Terrible balancing, like itâs begging you to go grind, but with no real place to do it. It feels like a complete chore, like youâre being disrespected somehow. I got so tired of it that I didnât even draw a map of the final area. Even if I had wanted to, I donât know how Iâd have done it; way too many âteleportâ points that drop you into the middle of nowhere.
- The only good thing about some of the final levels is that the music is great.
- This is also the first GB game on the list, and I played it with a NES controller. I want to do other GB games, but it might be best to wait until the Analogue Pocket I preordered comes in
ă”ăŒăăŁăł CLASSIC VIDYA REVIEW


Fire Emblem Gaiden
(Completed on 30 Aug 2021)
Commentary written before finishing the game
I am writing this note on 27 Aug 2021.
- The reason Iâm writing this now, before the game is even done, is because the battle system is such that when you need to just grind for exp, you can set it on auto-pilot while you do other things. Iâm sure this was intended as a convenience thing, because there is a LOT of grinding in this game.
- People have said this is the âblack sheepâ of Fire Emblem games, and I donât think I can really tell that because I havenât played enough of them. There are things about it that I really like.
- This is the first, and I hope to God ONLY game, where I did use emulator features, specifically load and save state, to get through it. It does not feel great to do this, but Iâm playing an English translation patch (the game was never officially translated) and I started out using these just to try and quickly learn game features (mechanics, etc) that arenât explained elsewhere. I then learned that I could sometimes do it in battles, to get an edge, but really even those times were rare and I donât think made or broke the game. I also NEVER ONCE used Rewind or Fastforward to get ahead. I tried to do it with Rewind, but it never worked to change the outcome of a fight. I did NOT ever fast forward through the extremely long battles just to farm for exp.
- Also, just as a side note, the consequences of a disaster in a FE game are hilariously bad. Like, âlose 20+ hours of time and/or restart the entire game from the beginningâ bad.
More commentary added, since finishing the game
- By the end of this, I was ready to be done. The final level is brutal, the final battle is brutal, thereâs just a whole like 5-10 hours at the end of the game which are NOT any fun at all.
- Everything else about it is great though. I liked the RPG elements, exploring dungeons, etc. Apparently this was the first FE game to do that (other FE games are battles only).
- Graphics, music, and gameplay are all great. You can tell that this was made later in the life span of the NES; so many of the animations are really polished and nice looking.
- This game was đŻđ” only, and I played a patched đșđž translation. For some reason, this doesnât feel quite ârightâ to me, like I still wasnât intended to play it any way other than how the creators made it, and because of that, Iâve âmissed something.â If nothing else, it surely would have been helpful to have a manual in english.
- There are also guides in english, which are based around the patch I used and various other english language patches. Pretty much all of these guides are worthless. There isnât a âgrand strategyâ or âsecretâ to getting good at these kinds of games. If you canât get through a battle, a guide wonât really help you, you just have to grind it out.
ă”ăŒăăŁăł CLASSIC VIDYA REVIEW


The Leged Of Zelda
(Completed on 14 Feb 2021)
- Used strategy guide, which Iâm sure is what everyone did, even at the time. The bones of what youâd think of as âa Zelda gameâ are all here, but thereâs no way anyone could have got through this game without a guide back in the day.
- Itâs cool to see the stuff which has been here from day 1: Boomerang, silver arrows, LIKE LIKES EATING YOUR DAMN SHIELD, Lynels, even the Power Bracelet
- Not entirely sure how not to grade this game on a curve. It absolutely, definitely has problems, but what should it be compared to? Later Zelda games? Other games on the platform?
- The most annoying problem is probably the d-pad controls with regard to movement direction, door detection, getting up against a block to push it, etc. I never got used to this, and it isnât just a problem of this game. The game boy Zeldas feel this way too. Donât remember whether the SNES one does.
ă”ăŒăăŁăł CLASSIC VIDYA REVIEW


Crystalis
(Completed on 4 Feb 2021)
- Something about this game is very hard to explain, and I know wonât sound right when I try to type it out and Iâm reading this back to myself later. It is definitely a âkeep the strategy guide / walkthrough handyâ type game, but that isnât what makes it good or bad â plenty of NES games are like this. The first few hours of the game feel very fun. After that first few hours though, the whole thing starts to get⊠annoying?
- Maybe this has more to do with my mood or something but it was around the first General Kielbasa (not looking up his real name) fight that I started thinking nothing about this is any fun at all. The middle part of the game feels like a slog, though it does sort of pick up again toward the end, when you have so much equipment that it feels like youâre an all powerful deity.
- Like so many other NES games, this one rolls out that trope where toward the end of the game, you have to go through a gauntlet of fighting all the other bosses youâve fought so far, in succession.
- Visuals in this game are really good, nice graphics, interesting colors, even cool enemy design. Sounds, however, are very bad. Every music for every location started to get annoying after a while, the âyouâre hitâ sound is awful and makes you want to snap the controller in half, and mostly thereâs no way out of this because you need the volume turned on to hear whether an enemy is completely resisting your attack.
- Overall Iâm glad I did it, but I wouldnât do it again.
ă”ăŒăăŁăł CLASSIC VIDYA REVIEW


Metroid
(Completed on 13 Jan 2021)
- Genuinely a good feeling of accomplishment for winning this one legitimately. Seems like a gamer rite of passage.
- The things people say about the map are mostly true, but having done it once, doing it again wouldnât be that hard. Memorizing the areas themselves isnât that bad because theyâre all so distinct. Norfair looks nothing like Brinstar, etc.
- Soundtrack is just as incredible as everyone says, probably better. Iâve listened to all these songs countless times; hearing the source material rules.
- The missiles-running-out thing is bad game design. If you end up on the final level with 0 missiles, you have to backtrack for more because metroids canât be killed any other way.
- Interesting that the Wave Beam isnât needed at all. Since you canât readily switch between Ice and Wave, you have to run around collecting whichever one you want. This makes it easier to just stick with the Ice Beam all game.
- Kraid & Ridley both feel like âfairâ bosses (though theyâre kinda easy if you keep up with getting energy tanks) but the final boss, Mother Brain, DOES NOT FEEL fair. The way you can be knocked into the lava in front of her, and the extremely frustrating way you have to get out (which never works) makes it seem like you have to just sit there and watch yourself die. But I guess it forces you to learn quick how to not let that happen.
ă”ăŒăăŁăł CLASSIC VIDYA REVIEW


Uninvited
(Completed on 13 Jan 2021)
- Honestly not entirely different from some of the text adventures Iâve played on the computer.
- Every one of these games has some requirement that it would be literally impossible to know without looking it up. In this one, itâs the damn candles. You can pick up several candles while running around this house, and all can be lit using the matches. But, when opening the secret passage in the old church, the only way to make the ghost outside go away, is to be holding a lit candle that you found inside the church. None of the other candles in the game will work. The reason why is never explained.
- The ruby thing adds a layer of depth, I liked it. Would have never known that the outside is the only place I can trash items though, I had to look that up.
- Overall fine, but there isnât any gameplay here, itâs just a read-em-up.
ă”ăŒăăŁăł CLASSIC VIDYA REVIEW


Mega Man
(Completed on 7 Jan 2021)
- First 8 stages are easy, Wily stages are sadistic.
- This game is so hard that you never even feel bad using the Select-button trick where you can mash it repeatedly to damage enemies.
- Beating this genuinely feels extremely rewarding.
ă”ăŒăăŁăł CLASSIC VIDYA REVIEW


Vice: Project Doom
(Completed on 28 Dec 2020)
- Reviewers always write about this as a âcult classic,â as though it was unpopular due to simply not being as good as e.g. Ninja Gaiden etc. I donât agree with this, I think itâs really good, and the way it switches between game types is awesome.
- If you did a game today that tried to completely switch between âgenresâ like this does (top-down shooter on the driving levels, first-person shooter, sidescroller) it would seem chintzy and bad because today, each individual genre takes so much time and effort to get right. I theorize that the reason a lot of these old games get away with genre-switching is because each individual genre requires many fewer things to be perfect in order to âfeel rightâ
- The individual stages in this game are SO MUCH harder than the bosses. Both stages of final boss requires some technique, but the others are kinda pushovers. Despite this, the game âfeels longâ & rewarding, because you are forced to play through at least the back half of a stage before getting to the boss room every time the boss beats you.